Your recent games are outperforming your lifetime baseline. Identify what's clicking and keep that going.
Balanced across all dimensions. You don't have glaring holes, which makes you a reliable teammate. Pick one dimension from the analysis below and grind it specifically to break into the next ELO bracket.
Your average K/D is 0.75, which means opponents are eliminating you more than you eliminate them. This directly drags down your team's economy every round.
59.2 ADR means you're either not getting into enough duels or losing them before landing meaningful damage. Even non-lethal hits deplete enemy armour and force buy decisions.












40% entry win rate. About half your opening peeks are being punished.
0.14 flashes per round is very low. Flashbangs are the most impactful utility in CS2 - even a basic pop-flash can neutralise a well-positioned defender for free.
0.18 utility per round means you're often not buying or using smokes, molotovs, and HE grenades. Utility wins rounds without firing a shot.
On Mirage your K/D is 0.71 (-0.04 vs average) and win rate is 26% (-21% vs average).
On Cache your K/D is 0.28 (-0.47 vs average) and win rate is 40% (-7% vs average).
