1Dedicate two DM sessions this week on Train - learn the five most common duelling angles
2Watch one pro demo on Train: note default positioning, common smokes, and rotation timings
3Play one Train deathmatch before every ranked session to calibrate map-specific crosshair placement
FRAGCARD · Data from Faceit API
W / L
2,874 / 2,264
Kills / Match22.3
Rounds / Match25.6
Recent Form2W – 3L
L
L
W
W
L
Win Streak
Current0
Best15
Practice Routine
33-minute session
4 drills
1DM on Train
10m
Deathmatch on your weakest map - focus on pre-aiming the five most common angles, not raw kill count
K/D on Train: 1.50 (+0.23 vs your average)
2Crosshair placement drills
10m
Aim Lab Gridshot or CS2 headshot-only DM - focus on pre-aiming angles, not flick speed
Aim & Firepower score: 58/100
3Utility practice
8m
Learn 2 pop-flashes and 1 smoke on Train in offline / workshop mode
Flash Support: 43/100 · Utility Usage: 14/100
4VOD review
5m
Watch your most recent loss - find one round where a different decision changes the outcome
Self-review is the highest-leverage improvement method regardless of skill level
AI-Assisted Analysis
◈
Player Archetype
AWPer
You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
Skill Breakdown
Aim & Firepower
58
Opening Duels
81
Utility Usage
14
Flash Support
43
Clutch Ability
46
Consistency
60
Areas to Improve (1)
PositionRoom to Grow
Train is a clear weak map for you
On Train your K/D is 1.50 (+0.23 vs average) and win rate is 46% (-10% vs average).
Tip: Study a professional demo on Train to understand default positioning, common one-way angles, and utility setups. Then focus two or three DM sessions specifically on this map's key duelling positions.