Your recent games are outperforming your lifetime baseline. Identify what's clicking and keep that going.
You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
At 0.85, you're close but still net-negative in duels. Small improvements in crosshair placement will push this over 1.0.
0.07 flashes per round is very low. Flashbangs are the most impactful utility in CS2 - even a basic pop-flash can neutralise a well-positioned defender for free.














Flash success rate of 33% means most of your flashes aren't landing on enemies - they may be landing on walls, bouncing wrong, or being thrown at the wrong time.
2.4 utility damage per round despite moderate utility usage. Grenades are either being thrown at already-dead positions or missing clustered enemies.
33% win rate in 1v1s (24/73). When you're the last alive against one opponent you're losing more often than not.
On Vertigo your K/D is 0.74 (-0.11 vs average) and win rate is 20% (-29% vs average).
On Ancient your K/D is 0.86 (+0.01 vs average) and win rate is 33% (-16% vs average).
